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Old 10-30-2002, 05:50 PM   #24
Gimli
Emerald Dragon
 

Join Date: January 12, 2002
Location: Moria
Posts: 912
Oh, not to mention...

Monks are immune to disease (5th), poison (11th);

and they get Still Mind at 3rd level which gives a +2 bonus to saving throws against spells and effects from the Enchantment school.

A few more reasons why they need no saving throw boosts.

But I thought about and realized your biggest flaw - the Paladin level grants a +1 BAB. And in IWD II, if you get +1 or more BAB from any other class as a multi-classed Monk, you lose the benefits of the Monk's special unarmed attack table. So here would be an end-game comparison of the pure human Monk to yours,
fighting unarmed:

Human (16th level, all Monk):

4 attacks, BAB +12/+9/+6/+3; damage is d20 per attack

Aasimar (15th level, 1 Paladin, 14 Monk):

3 attacks, BAB +11/+6/+1; damage is d12 per attack

Not to mention the Human, if built with an 18 Str, will have another +5 advantage to hit and to damage.

I'd say that is quite a steep cost, and if you still think a Human stinks up the room compared to your Aasimar, well we'll never agree, *lol*
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