Yeah, 10 spellcraft opens up the feats that allow for 20% more damage from a particular type (fire, acid, cold, electrical). You'll also want to think about spell focus feats, which make it harder for enemies to save against your spells.
Also, who's gonna pick locks? I don't see that skill on your list. It's more important that picking pockets.
If you keep fighter wisdom low, at least take the iron will feat to help them a bit in that area.
And don't forget subvocal casting for your mages. It really works when they fail to save against silence.
Nightowl
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