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Old 10-25-2002, 02:51 PM   #3
Jellyfish
Dungeon Master
 

Join Date: March 10, 2002
Location: California industry
Age: 42
Posts: 65
Fighters and barbarians' will saving are always poor, so don't count on them to have high saving.

You monk's int is pretty high. I will add them to wisdom and str.
For wisdom, you get ac bounus and it's good for the stunning fist and the quiver palm, making them hard to save vs.
For str, you get higher damage and higher precision.

Your rogue's int is also a bit too high. I will get 14 int to have more skill points and get the feat expertise. I also have a rogue developed similarly as yours. I found he is not very powerful at the end part of the game.
So you may consider give him some levels as a fighter instead of one level as a ranger after you grab enough special feats of rogues'. As a fighter, you grab more feats so that you still can fighter with two weapons.

Less dex for your druid for he/she is using devine spells. You can let them wear good armors. Add more to str and ...charm. You don't want to be too ugly even to scared the animals, do you? [img]smile.gif[/img]

Hmmmmmm, your sorceror is a charming one. Good, but a little more int please. Getting 10 spellcraft give you the access to a lot of useful feats, and you maybe want more skill points, I am wondering. Since the race is Aasimar, a level of paladin will do you good.

These are just references. Maybe you like my friend's way. He likes to build a group not so perfect, but he enjoys playing it a lot.
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