Thread: Dwarf fighters
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Old 10-23-2002, 05:42 PM   #14
Nydlari
Manshoon
 

Join Date: November 23, 2001
Location: Fredericksburg, VA
Age: 51
Posts: 181
Quote:
Originally posted by che:
I think that fighters are MUCH LESS powerful in IWD2, because they only get one more specialization of the weapon (only +1 on damage) so I can't understand why someone would chose a fighter in their party. My party : SOR, PAL,MON,CLE,ROG,BAR was difficult to play with at the beginning, but now, no one can realy hurt me (except fot that lich). Paladin with a holy aveng. in one hand, and a longsword +4 in the off hand, abidex.,two-weapon... KiKs @ss!!! I am sure that a ranger would be just as powerful, and they are much more interesting to play with than a fighter.
Three main reasons:
1) Stat distribution: If you are playing a Paladin or Ranger and want to make use of their abilities, you need to distribute at least some points to INT, WIS, & CHA. This means lower STR, DEX, & CON. If you don't plan on using their abilities, why pick them in the first place.

2) Spell casters are weak in IWD2. This isn't so much a problem with 3rd edition rules as what I've seen of IWD2. The game just has way too much combat for casters to keep up. Unless you rest after every other fight, you are going to run out of spells fast becuase of the shear number of opponents who seem to make their saving throws on a regular basis, forcing you to repeatedly cast spells.

3) And most important: Feats. Most characters only get 11 feats by lvl 30, a fighter will have 26. This means you can get all those nice saving throw feats to help build a character that can't be touched, weapon specialization in your choice of melee and ranged weapon, and all the other nifty abilities other classes have to pick and choose from. Two levels of cleave and specialization in great sword in the middle of a mob is better than a meteor swarm.
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