Bows are nice, but throwing weapons are even better under the new rule set. You can get the same number of attacks per round with a throwing axe as a bow (even rapid shot), but you also get your damage bonus from strength so you can deal serious punishment.
And, back to the original topic, I've noticed that fighters have become a little too powerful under 3rd edition rules (or at least in IWD2). Since Int and cha don't effect a fighter, you can boost Str, Dex, and Con to the roof give them a great sword for melee, a throwing axe for range and all the extra feats and nothing lives long enough to touch them. I tried a balanced party when I first got IWD2 and it kept getting slaughtered, so I switched to a party with 3 fighters, and now the fighters are the only ones who do anything. They each have about 30% of the kills.
|