Quote:
Originally posted by Kalak:
The thing about armor class and why they haven't given great armor is quit simple. Cast stoneskin and get almost double your hit points...cast prayer and get an effective +1 to ac, protection from evil does the same, chant gives a +1, recitation gives a +1, aura (lvl 7 cleric) gives a +4, defensive harmony gives a +6 (i think), plus any items that give a general bonus and using magic shields your party should be almost untouchable...the problem is that most ppl don't take advantage of these spells, but if used for your big fights they become cake walks even with the mediocre armor lying around.
In IWD 1, I don't think I took more than 100 points of damage for my entire party during the last chapter from non-magical attacks.
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I use all those spells for boss fight, but the problem is that they don't last long, so I can't use them for the regular encounters.
In my opinion the regular encounter are often harder than the boss fight. When it come to the boss fight, I use everything I have, so I have no trouble. But when I get surounded by tons of monsters that always seem to hit me is when I get in trouble.