Quote:
Originally posted by Nightowl2:
Would suggest another fighter for the party, given the combat intensity in IWD2.
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A few things to consider. Everyone besides my mage is a possible tank. Clerics can fight, but not advised; monks make excellent fighters once they make it past the first few levels; in my experience, the rogue makes an excellent diversion/decoy as well as combatant.
Quote:
Originally posted by Nightowl2:
Also, clerics don't need armored arcana; they can cast spells in any type of armor without penalty. You would want that only if you plan to dual to a wizard or sorcerer later on.
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Thanx, I guess I wasn't thinking.