The way to prevent the Gollum from teleporting your summoned monsters is to:
A) Keep the Gollum from moving from the doorway. Do this by keeping the enemy monster in the middle square. Place your summoned monsters just barely to the right of the center of the center square. When the enemy monster pops in, it will immediately turnaround to engage your own monsters.
If you place your own monsters too far to the right of where the enemy pops in, the enemy will turn and move to engage the closest summon. If the enemy moved out of the center square to the right, it will be out of sight of the gollum and the gollum will move to the center square and will TP your monsters away.
B) If you follow the pointws in (A), do not move your PC to the right of the enemy while you have summoned monsters in play. This will cause the Gollum to start TP'ing your summons. While there are allies on the board, attack the enemy from the enemy's left and you'll be OK.
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