View Single Post
Old 10-03-2002, 03:42 PM   #10
Northraven
Manshoon
 

Join Date: July 13, 2001
Location: Currently a land called Weyrth...
Age: 46
Posts: 195
Thank the D&D 3rd edition rules for the presentation of such a "realistic" monster economy. IWD2 faithfully converts 3rd ed treasure assumptions, hence Goblin encounters at lvl 4 giving you more money than an average peasant makes in a year. Having said that, I don't mind these ridiculous treasure hordes at all in a computer game where you are fighting 10-20x the monsters that you encounter in PnP game. It's the current 3rd ed campaign that I am running at a friends request that I "try the new system out" where I feel that the treasure/economy is out of all control [img]smile.gif[/img] (sighs and gets out Rolemaster books, begins designing new campaign)
__________________
\"Before the world was bent but after the great contagion, there was a civilization built in the image of the First Age. It sought to emulate the splendor of the bygone Golden Age, but it was in all ways less. It was a time of sorcery and heroism, of fabulous wonders and treacherous betrayals. Ruled by a decadent empire, it slipped inch by inch into barbarism and darkness, until one last cataclysm blotted it out forever. Yet, in it\'s sunset, it was a splendid thing, and glorious were the deeds of the Exalted.\"<br /><br />[url]\"http://www.sloganizer.net/en/\" target=\"_blank\"> [img]\"http://www.sloganizer.net/en/style7,Severed-spc-Fist.png\" alt=\" - \" /></a>
Northraven is offline   Reply With Quote