As soon as a member is charmed or turned, he/she is considered an enemy by the rest of your group. Then when the AI moves your guys from one enemy to another (after you drop a baddie), they target their old friend (maybe they are feeling angry about the betrayel.. [img]smile.gif[/img]
All you need to do is move your members instead of targeting enemies (in other words, just have your guys stand around). This breaks the "move to next target: scripts.
It does kinda suck that you can't make that a standard option though.
ps. you can always charm him back..
[ 10-02-2002, 05:25 PM: Message edited by: Case00 ]
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