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Old 09-21-2002, 03:16 PM   #2
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
Well with the new and nifty 3E rules new classes have been added and some old (and underrated) classes have been improved.
I've been through all the Infinity Engine D&D games so this time I was defintely up for trying new stuff. For example the Drow is pretty cool, quite a bit of unique racial abilities so coupled with the everloving Wizard class makes for a good combo. The Bard has been well improved, since in the BG series and IWD1 it was well... kinda weak.
I've always wanted to play a Bard but up till now the class was practically a Rogue with the exception of the 'Bard Song' ability (another version of the cleric spell 'Bless') so I never bothered. I think they didn't do the Bard class any justice in the previous games, however in this one they do
Bards now achieve multiple unique bard songs which they get every level or so, these are like bardic spells and they're cool because they reflect the character of the Bard as he/she progresses with experience.
The Barbarian class is a great tank - couple this with the Half-Orc and your set. There are even more Cleric deitys to choose from and the ethos abilities are better again - mess around with them and you'll see what I mean.The Druid class has way more unique 'nature-orientated' spells bringing that class alive for what it is - a Druid not a Cleric.Although I haven't tried it yet the Monk class is looking great too.
Above are but a few of the tweaks and positive changes made to the game classes.
I think the difference between IWD2 with its 3E system is that it does way more justice to character classes than its predecessors - it makes each class unique for what it is - a class of its own and not something half way between one and the other.
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon...
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