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Old 09-11-2002, 11:51 AM   #10
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
Another thing.

It may not be "role-playing", but I always make certain that all party members are able to engage with ranged weapons. You'll take less damage in the long run if you can take down some enemy melee fighters before they can get "up close and personal". Also, if you run into some spell casters, you're wasting time trying to run to them. It's better fire off a volley of missiles ASAP. You may disrupt their spells. You may also take some down. Never overlook ranged weapons.

Also, to my surprise, I've discovered that 3rd ed DnD rules now allow wizards and clerics to use weapons that they weren't allowed in the ADnD rules. Now, I have my cleric armed with the best (currently available) crossbow and she rocks. I switched her sling to my dwarven tank, so that he can use it with a shield. His hammer (or axe) is still his primary weapon, but being able to wield a sling/shield allows him to be a little better protected if he really need to keep slinging.

One note, while there are plenty of good darts out there, be leary about using them because they are much shorter ranged than bows or xbows or slings. My wizard was using all the +1 darts that I picked up for a while, until I realized that every time without fail, the wizard had to charge forward, in front of my tanks, to get in dart range. This was unacceptable. Back to the sling. I do keep a returning dart around for the wizard, just in case I run out of ammo.

FYI, my party (in marching order) is as follows:

TANK: Aasimar paladin (f): long sword, mace, xbow
TANK: Dwarven fighter (m): hammer, axe, sling, throwing hammers
SNIPER & #2 MAGE: Elven Bard (m): short sword, bow
SNIPER & ROGUE: Human Rogue (f): dagger, bow
#1 MAGE: Elven Wizard (m): staff, sling, returning dart
MEDIC & 3rd TANK: Human Cleric (f): mace, xbow

I think that I have a nice mix of capabilities in this party.
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