18/00 rollin' time:
The two front tanks should always have 18/00:
1. Paladin should take about an hour. So long as you have an alternate leader with INT of 10 plus (you'll actually need INT higher even for some chats) and CHA of 15 plus combined [Bard's perfect for this roll], then the paladin will be most valuable as a tank and minor spell caster -- and dumb.
2. Fighter only takes 30 minutes or less, so long as your goal is to keep INT/WIS/CHA 8 or more [I wanted my fighter's CHA a 10 so that the Belt brings it down to 8 - no NPC penalties above 7.]
3. Fighter/Cleric - LUCK!
I'll swallow a potion that kills a point of CON, but gives my F/C a STR of 19. She'll never take that armor off...
4. Fighter/Druid - Item
This one is even harder then a F/C to roll a 18/00 on for some reason - mine is 18/81 which will drop to 18/51 with a two potions to bring that WIS from 18 to 20 ; )
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