**item spoilers DEAD ahead**
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I thought I'd drop in my final defensive item goals I want to equip my party with that are available legally (albeit, some randomly *) throughout the game [IWD + HoW + TotL.] Note that stats have been adjusted to account for potions, books, or items {brackets}.
Current party:
1. Human Paladin 18/00 18 18 4 13 17
Bathed-In-Blood
Mystery of the Dead $
Wailing of Virgins
Blessed Helm of Lathander
Shimmering Sash $
Gauntlets of Weapon Expertise
Boots of the North
Black Wolf Talisman
Ring of Free Action
Ring of the Warrior *
Cold 60%
-1 Save (-2 Breath)
Crushing -19 Piercing -19 Slashing -20 Missile -20
Notes: Prefer a fighter here, but came up with a solution to make a paladin really hard to hit and hit hard (GWE & RotW gives -2 THAC0 / +2 Damage.) "Virgins" is fear redundant, but I want its AC reducing power most. Hadn't much choice to make her an idiot to get that 18/00...
2. Gnome Fighter 18/00 18 18 9 8 {8}
Winter King's Plate $
OR
Studded Leather of Resistance +3
Sundered Shield of Tiernon
Cloak of Scintillating Colors
Helm of the Trusted Defender
Bone Marrow Belt *
Gauntlets of Weapon Skill
Boots of the North $
Clasp of Bron's Cloak $
Ring of Free Action
Ring of Greater Resistance (remove when donning leather armor)
Cold 75%
Fire 25%
-3 Spell
Crushing -13 20% Piercing -13 15% Slashing -16 65% Missile -13 15%
Notes: Wield leather armor and equip Morning Star +4: Defender to get 100% Slashing when fighting certain castle guards {they'll rip you a new one in HoF - be warned.} I purchase throwing axes until I get the magical one.
3. Dwarf Fighter/Cleric 19 {18} {20} 9 18 8
Vexed Armor
Waukeen's Defender $
Cloak of Invisibility *
Patriot Helm *
Golden Girdle
Kaylessa's Gloves *
Boots of Avoidance
Symbol of Corellon Larethian *
Ring of Free Action
Ring of Holiness
Cold 100%
Magic 10%
-2 Save
Regeneration
Crushing -9 Piercing -9 Slashing -15 Missile -13
Notes: Nearly impossible to hurt with magic - even before buffing!
4. Half-Elf Fighter/Druid {18/00} 18 18 7 20 {13}
Umber Hulk Plate $
The Argent Shield
Cloak of Displacement
Dead Man's Face
Girdle of Bluntness
Gauntlets of Ogre Power
Boots of Grounding
Scarab of Defense *
Ring of Free Action
Ring of Greater Resistance
Elec 50%
Magic 25%
-2 Save (-3 Spell)
Crushing -12 Piercing -8 Slashing -12 Missile -12
Notes: Careful choice of items to get overall saves.
5. Elf Mage/Thief 18 19 17 18 10 10
Robe of the Watcher
Cloak of Protection +2
Rogue's Cowl $
Girdle of Ogre Blood $
Bracers of Blasting $
Boots of Speed
Kossuth's Blood
Edion's Ring of Wizardry $
Kontik's Ring of Wizardry
Magic 10%
-2 Save (-4 Spell)
Regeneration
Crushing -5 Piercing -5 Slashing -5 Missile -5
Notes: Obviously relies on spells for defense -- and running!
6. Half-Elf Bard 14 18 16 18 13 {20}
Lyre of Progression $
Mithran's Cloak *
Sune's Laurel of Favor
Golden Girdle
Bracers of Defense A.C. 6
Boots of the Fox *
Amulet of Metaspell Influence
Ring of Fire Resistance
Ring of Lesser Resistance *
40% Fire
-2 Save (-4 Spell)
Crushing -3 Piercing -3 Slashing -6 Missile -3
Notes: Obviously relies on spells for defense -- and running [and singing!]
Final note: These are base protections without further improvements with either weapons in hand (except my mention of the MS +4: Defender), spells, or bard singing.
Fun stats: What does it take for my team to reach level 30 [multiplying level 30 times six for single class and times twelve for multiclass?]
Bard 26,400,000
Fighter 33,000,000
Paladin 39,600,000
Fighter/Cleric 66,000,000 / 59,400,000
Fighter/Druid 66,000,000 / 62,100,000
Mage/Thief 90,000,000 / 52,800,000
-nearly a tenth of a billion experience points to finally get my Mage/Thief to reach Godhood ; )
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