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Old 05-27-2006, 09:06 PM   #1
CerebroDragon
Red Wizard of Thay
 
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Join Date: March 2, 2003
Location: Ballarat, Australia.
Age: 46
Posts: 878
G'day to all ol' faithful Icewinders,

As the cold of Winter doth encroach upon my area of the world, so too does my memory linger over the past years that I've spent playing Icewind Dale synchronously to enhance the beautiful environmental chilliness that the game exudes!

Thus, I am considering a new challenge and yet another adventurous romp through the game! Having completed TotLM in my last play through, the next logical choice I think is to try out any existing mods, of which the most common and popular seems to be Grog's Auril's Bane. Hence some questions!

1) What do people think about the mod? Do you reccomend it to me?
2) Does it deepen dialogues at all?
3) Was your experience relatively bug-free?
4) Is the content highly noticable to even the casual eye?
5) When I think of Auril - I immediately remember the female cleric from the Vale of Shadows and some of the neat dialogue in which she espouses her beliefs. Is this encounter affected by the mod? (As a hunch...)
6) Any other mods I shouldn't overlook aswell?

I guess there is also HoF mode for me to try, but I am a little loathe to go that hardcore - I've read enough of the crazy stories about it in the forum here which makes me think that it probably isn't for me!

Think I might wander over to the chosen of mystra forums now and download it!
I might not start for a few weeks yet (playing fallout 2 at the moment) but it'll take me some time to start throwing around ideas for a different styled party to what I have played in the past. A Gnome Illusionist is a definite...and maybe two clerics or mages...

Cheers,
CD

P.S:
Figured out the main majestic notes from early parts of the Easthaven theme on bass the other day. Sounds sweet even distorted!
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