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Old 04-27-2006, 03:06 PM   #7
Roboghost
Manshoon
 

Join Date: May 15, 2002
Location: California
Posts: 216
Yea...you can get zapped too by the trap if you fail to tame it: ouch.

The prisoners will kill some of the bad guys, but not all. If in HoF, it is a good idea to nail the Summoner ASAP [the summons' go after you and leave the prisoners alone.]

There is no Long Sword +1 of fire in DE 4, but there is...

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a Fire Dagger +2 (it competes with the Mage Dagger +2 as a random item.)

Spoiler alert (some random items for DE4 & DE5):
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Dragon's Eye -- Level 4: (Creepy Monks Level)
-Life Dagger +2 (15% chance heals user 1d6 HP, +5 max HP)
-Ol' Withery Dagger +2 (2% chance Finger of Death)
-Fire Dagger +2 (50% chance of 1d4 fire dmg)
-Mage Dagger +2 (+1 AC, +1 1st & 2nd level spells)
AND
-Fast Flail +2 (+3 dmg, +1 attack per round)
-Corrosive Hammer +2 (+3 dmg, 30% chance of 1d4 acid dmg)
-Mace of Weal & Woe (+3 dmg vs. lawful, 13% chance Curse)
-Selune's Promise Mace (+4 dmg vs. spectral undead)
-Peacekeeper (Club +3)


Dragon's Eye -- Level 5: (The Snake Goddess)
-Nothing {this one bites}
-Intercession (Long Sword +1, +2 AC)
-Spell Diver (Short Sword +2, 50% hits nullify magic)
-Bastard Sword of Action +1 (1 extra attack)
-Bastard Sword +2 Life Giver (5% to heal user 1-10 hp)
-The Sword of Days (Short Sword +3, 25% target is slowed)
-Flaming Long Sword +2 (1d3 fire dmg, 10% resist fire)
AND
-The Bitch Queen's Envoy Shld (+3 AC, not usable lawful)
-The Red Knight's Shield (+4 AC, not usable chaotic)

[ 04-28-2006, 11:57 AM: Message edited by: Roboghost ]
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