Two Fighters in HoF:
The nice spells that the priest fighters and mage fighters get either are too short lived, not powerful enough yet, or come later. This makes it high maintenance at the start of a HoF game. Even later, those spell slots can be utilized for other important spells to save & protect the whole lot instead of self.
There are enough protective items in the game to fully armor-up two fighters and then add the cleric and mage spells to make them a wonderment of fury...unless the enemy casts Dispel Magic. I hate that spell!
A) My particular party -- I have no power-archer -- so a couple of fighters make up for this void.
B) The defensive barrier that my two pure fighters and two hybrid fighters create, allows for my bard to get couple of spells off before he/she has to sing.
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