HoF survival:
My current team:
Human Fighter (good)
-Axe 1_1_3_6_9
-Mace 1_12_15_18_21
-Crossbow 1_24
-Great Sword 27_30
Gnome Fighter (neutral)
-Large Sword 1_1_3_6_9
-Mace 1_12_15_18_21
-Missile 1_24_27_30
Dwarf Fighter/Cleric
Half-Elf Fighter/Druid
Elf Mage/Thief
Half-Elf Bard
Note 1: My fighter’s weapon plans are laid out above.
Note 2: Mage/Thief: I too don't like the slow leveling of the FMT's mage power, but the bow is sorely missed at the start in HoF!
Note 3: This is probably the best hassle free party I can think up in HoF. It helps to have two powerful tanks from start to finish. The second rank of priests can also fight well to protect the weak back third rank - who are throwing mage spells and songs.
Easthaven:
1. Kill bugs in tavern basement with staves.
2. Do all non-combat mini-quests
3. Take your shadow character and kill ALL goblins with him her while goblin is in shadow. Except one goblin, you can actually get two range weapons going at once -- requires the stealth person finding TWO sweet spots to pluck at the goblin: be careful!
4. All the spells that you created at start of character -- use them ALL on that damn wolf in the shack. Save this wolf for LAST.
5. Sleep and go kill the three wolves with the fair amount of spells you have now: Entangle, Curse, Bless, and Grease. These four will do the job to hold them until most are dead via range weapons. Cast ALL out of sight of enemy - your scout should snoop first.
Cave:
1. One battle at a time with all spells going.
2. Big battle 1: Entangle, Grease, and Hold - it will be your range vs. their range for a while. Target the Held ones. Charm can help here, but I've managed without. If you are too beat to finish, go outside and rest and then finish them off (the remainder will keep coming after you until they're all dead.) I've actually managed to pick up the loot using the pause key before running for my life.
3. Big Battle 2: Level up your priests [by sleeping in cave] until you get Animate Undead and Spike Growth. This leveling will also be important in the Kuldahar Pass anyhow, so do it. Cast Animate Undead until you have a six pack. They form the defensive line. Go scout - shoot an Ogre - run. Trap them in the narrow passage. Cast all holding spells and then SPIKE GROWTH x TWO. Keep the Undead back from the Spike Growth as cannon fodder for the enemy archers while you missile them to death. If you spot an Ogre, target him first and foremost. It's a dance of mouse and keys, but you can get the whole lot this way. If any Ogre's escape - let one chase a tank whilst you toss away with missiles. Your Bard should have Chromatic Orb -- try to nail the Ogre that escapes with it! Sidebar: If you cast the Spike Growth perfectly, you can have a buffer zone that will cause your undead to get stuck in the Entangle without getting nailed by the Spike Growth. Done.
Kuldahar Pass: I like to level up my priests one more time (3 Animate Undead slots and 3 Spike Growth slots for each priest.) This makes Kuldahar Pass a breeze to make it to that tower ; ) It takes some patience to level up - I actually keep casting Animate Undead to make it easy [just takes time doing it this way.]
[ 06-01-2006, 03:44 PM: Message edited by: Roboghost ]
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