Quote:
Originally posted by Dundee Slaytern:
Furthermore... as I have already mentioned in an earlier post in this thread. Most good Druid spells take up a turn to cast. This leaves zilch slinging time.
I bought 120 Bullets +2 in the Severed Hand. I had a 100+ Bullets when I completed the Severed Hand. That's how little my Druid slings on HoF mode.
My Mage slings more than my Druid even though he has a laughable 1 ApR, because he has less spells to cast( due to the lack of scrolls), and most of his spells have a casting time of less than 5.
STR higher than 15 only really matters if it affects your main form of attack, like a melee Paladin. Anything else is a luxury.
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Curious: Do you rest a lot in the Severed Hand? There are many more combats than rounds to cast a spell in.