Well, I created the party a few days ago and have played up to the first level of Kresselack's tomb in the Vale.
The party consists of:
Ranger/Cleric multi
Fighter/Druid multi
Fighter/Druid dual
Fighter/Illusionist multi
Fighter/Mage/Thief multi
Cleric/Mage multi
The advantage over my last party (P, R/C, F/M, F/D, F/T, and B) is the number of arcane spells and having two clerics instead of one. The disadvantage is the lack of a dominant tank and the loss of bard songs.
So far, it's tank/decoy by committee. With three arcane casters I am using the F/Ill very much as a battle tank even at this early stage. Spell access is of course a problem, as I now have lvl 4 spell access but scrolls only up to lvl 2 (+ Haste). I'm also using a lot more direct damage with clerics and mages than I have in the past.
__________________
Where there is a great deal of free speech, there is always a certain amount of foolish speech. - Winston S. Churchill
|