Quote:
Originally posted by Dave G:
Paladin seems like a good choice to use the Pale Justice, but a fighter has a better HP die. Paladin's also have lay-on-hands and cure disease, which are very good bonuses.
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Huh? Paladin and Fighter get the same Hit Dice. Paladins get spells and Pale Justice, Fighters get Grandmastery.
Here's my UPP:
Human Paladin
Gnome Fighter/Illusionist
Elf Fighter/Mage/Thief
Half-Elf Fighter/Druid
Half-Elf Cleric/Ranger
Half-Elf Bard
3 arcane magic users, 3 divine (if you count the Paladin). Every character can tank if need be, except the Bard. Use the FMT primarily as an archer/support spellcaster.