If you're playing HoF, I would go with multiclasses instead of dual. I know your melee capabilities won't be as good, but you don't want to be in melee.
The T/F in particular should be a multiclass - it doesn't/won't have the AC or defensive spell capability to spend much time at all in melee. One thing that gets missed in the mc vs dc F/T debate is that a high level, primarily ranged F/T going into melee will do enough damage on a single sneak attack/backstab hit that grandmastery is superfluous. Dundee will back me up that a dual class T/F with relatively low HP and no spell boosts for melee durability is AKA Mr Reload.
Otherwise, it looks fine. If you start off in HoF, you might want a mc F/C for the game-saving Hold Person spell and quicker access to summons (Animate Dead at lvl 5 compared to Summon Insect and Animal Summoning I at lvl 7 for the druid).
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