Fighter 13-> Illusionist ***** Greatsword *** Longbow
Thief 8-> Fighter *** Longbow *** Crossbow eventually mastering a melee weapon (not sure which one yet)
Fighter 13-> Cleric ***** Mace *** Sling (if I can go higher that 3 in sling, I will at the cost of the Mace or I'll wait longer to dualclass)
Fighter/Druid multiclass Half-Elf (Druid level 14 takes waaaaaay too long to get, or I'd dual-class this one too)
Paladin ** in Axes for ranged combat and can still use a shield.
Bard proficiencies really don't matter much, do they?
I plan on playing HOF mode as much as I can handle, because these classes will be tough with the dualling.
The Paladin and the F/D will have to handle the tanking during the "downtime" of the F/Ill, T/F and F/Cleric duallers. The F/D will be my only healer for a long time in this game.
Is this do-able? Is it a good party? I'm on the edge with the F/T dualclassed guy. I kind of want to make him an elf (sword and bow bonuses) but I don't know if the better saves of a gnome and the +3 to AC helmet outweigh this. I'm suggesting the dualclass right now because, in the end, he will probably be the most powerful of all.
BTW, how many proficiency points can a Fighter put into a sling? This will determine how high a level my Fighter > Cleric dual class goes as a Fighter.
My philosophy with IWD is that ranged attackers are by far the most important. If you can kill a bad guy before they get close to you, you don't even need a healer. If I leave that 2nd character (The Thief 8 > Fighter) he will undoubtedly be my most powerful archer character, and his suffering (hit points wise) hopefully won't matter much to me.
[ 10-29-2005, 01:09 AM: Message edited by: krunchyfrogg ]
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