I'm still not sold on the idea of a high level dual class thief/cleric as a viable melee option. I've played the type, dualing at lvl 12 or so, but I played it as a support character/cleric, not for any melee benefits. I wanted a thief but didn't want to have any character unable to cast spells.
Any warrior-based dual class could do just as well with the items you mentioned, if not better. A fighter 17 with two PP in club gets 2.5 attacks/round, essentially trading the one-shot per enemy sneak attack and crippling strike for another 1.5 attacks per round.
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