Thief (17) / Cleric:
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When you hit "Tiers of the Death", your thief will be switching over to Cleric. You don't need a thief after Tiers of the Death, but you do when you boat over to "Burial Isle" in HoW. You should have yourself a Thief (17) / Cleric (18) by the time you reach Burial Isle.
>>>3,790,000 points* x 6 party members = 22,740,000 total party points needed: you'll have this by the time you finish dropping in all 6 badges and go see the dude in Kuldahar to "wind" you over to Lonelywood and do a mini-quest or two pre-B. Isle]>>> *1,540,000{17} + 2,250,000{18} = 3,790,000
Thief:
Level 16: Sneak Attack hits 5d6
Level 17: Cripple Strike hits -4
Evasion also goes up, but I'm not sure how it improves after it kicks-in at level 7{?}
Put a +5 club in the hand of an 18/00 strength and go whack a beast on the back of the head during the heat of battle [and you've finished up your cleric-boost spells] -- that's gotta hurt!
If you're going to DC in HoF...you might as well do it in style with those boat-loads of points you get.
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