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Old 10-27-2005, 02:35 AM   #2
Aerich
Lord Ao
 

Join Date: May 27, 2004
Location: Canada
Age: 44
Posts: 2,061
Getting down to specifics, based on my experience of what works in the HoF from scratch game I just started...

Wolf in Apsel's shop: run around the table with one character while the others cram into a corner to avoid being targeted and shoot a barrage. For about a hundred rounds. Alternately - blind it with a Sunscorch; a blinded NPC will stand still and not attack if attacked only by missile weapons, and takes an AC penalty besides.

Goblins outside of town: try to draw a few at a time, preferably less than 3. What worked for me was to draw one, which in turn drew a couple friends, and retreat across the bridge. The decoy runs around while the others shoot. Beneficial spells are bless, sunscorch, entangle (in case you draw more than you want), charm person.

Wolves outside of town: I haven't done this one yet, but a ranger's charm animal might be very helpful. Sunscorch and a level 4 or better Chromatic Orb could make it much less painful.

Orcs at cave entrance: could be tough. If using a single-classed cleric, you might have animate dead. If not, a hold person or charm person might be available. One tank with the best possible armour and protections might survive for a little while. Entry, quick exit for spell reloading, and re-entry could be the name of the game here.
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