krunchyfrogg,
Question: What sucks worse than having NO Thief? Answer: Having TWO Thieves! LOL! I see what you are trying to do; but there has got to be a better way to do it then screwing up two characters.
I assume you know that I have dealt with this by having one DC F(13)/T, and fill in the thiefless void by hiring in a 7th character (Thief). I also assume you do not want to do this. So, the next thing I would suggest is a MC F/T, (which is the ONE AND ONLY case where I would suggest a multiclass Fighter mix in a normal difficulty game) or an MC M/T. So your former DC Thieves get traded in for:
MC Fighter/Thief
MC Mage/Cleric
-OR-
MC Mage/Thief
DC Fighter(9_to_13)/Cleric
(With a Fighter(12_or_13) DC being preferred if you are doing HoW. You can muddle through without a Cleric in IWD if you have a Thief and excellent Fighter support; but having at least one Cleric in HoW is almost mandatory.)
I would keep the Fighter over having a 2nd Pally: You get the benefits of stacked PP all the time, not just when casting a spell. If you let The Fighter go to 5 PP in Axe, he will be an awesome ranged warrior with the returning Axe that shows up mid-game. If you also let him go to 3 PP in Mace he will be covered for enemies that are immune to piercing and slashing damage.
(I just finished DE. The culminating fight was VERY challenging the first time through, and was still challenging for my second party. But this time was a breeze. My Axe warrior had the main antagonist "badly wounded" before it could even close to melee: Awesome! Far and away my best ranged warrior, and she was only CLVL 7 with 4 PP in Axe! (Don't worry, the 5th PP, and the extra 1.0 ApR that it brings, is coming soon...)
BTW - Make sure that one of the weapons in which your Pally specializes is LARGEsword.
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What's a party,
without a song?
Bards ROCK!
Party On!!
[ 10-12-2005, 02:44 PM: Message edited by: NobleNick ]
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