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Old 10-06-2005, 10:48 AM   #1
lost prophet
Drow Warrior
 

Join Date: October 23, 2004
Location: Perth, Western Australia, Australia
Age: 34
Posts: 297
The party i am currently running was influenced by Noble Nicks power party and some other DC characters I'd seen. I've never really tried DC characters so decided to try a whole party of them, i never have a bard either but im trying one of those as well.

fighter[13]/mage *****axe ***longbow
fighter[9]/G_cleric ****mace ***sling
fighter[13]/N_cleric *****flails ***slings
fighter[9]/thief ****longsword ***longbow
fighter[13]/druid *****scimitar ***sling (rolled 91 on 8th try)
bard *small swords *crossbow

i know all the DC builds are rip offs of other from the forum but i just wanted to see what they were like but alas i did not think it through enough.

i have just entered DE lvl1 and all my characters are on lvl 6 (bard lvl 7), ive been playing on insane so far without any troubles but from the first lizard man battle it became to hard since they hit 40's and my fighters have 84 hp so its going down to normal lol.

when the lvl 9 DCers begin there second class they will have 3 lvl 9 fighters to back them up and help them survive but when the lvl 13 characters dual none of them will have there second class back again will they? so ill be walking around probably the first couple of lvls of SH with max lvl 5 chars (minus the bard of course). how am i sposed to cope with this? im not the most tactical player since sliced bread and running away every five minutes isnt really my style. the whole point of this post was to ask for a few tips to help me along until i at least get my lvl9 DCers gaining back there first class.

another question i have to ask is about my prof selection for the chars DCing at lvl 9. as you can see they wont have GM in there chosen weapon as they have *** in a ranged wep. was this a good choice or should i "dalekeep" the point across the get grand mastery?. i did this at first because most of the time my party starts a battle with ranged weapons on to take out any spellcasters or archers but was this worth sacrificing the benefits? (what are the exact benefits for GM).

I think thats all lol.

cheers


[ 10-06-2005, 04:31 PM: Message edited by: lost prophet ]
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