If you do go with F/M/T rather than F/T you'll have to be very careful with allocating scrolls. For most spells you have only one chance (invisibility and stoneskins being examples where the F/M/T may conflict with the F/I), and even for those of which there are more than one copy you'll need to be sure to buy them at exactly the right time.
The other small weakness I see is that only the F/C has a crushing weapon at the start, although maybe the druid will have clubs. You will run into a lot of enemies that are strongly resistant to piercing and slashing. I'd start the paladin with one in maces. By level 6 the paladin, the F/I, and the F/T will have 2 stars in crushing weapons and you'll be fine. I'd also give the F/C missile weapons, slings are reasonably effective.
On the other hand I think the best advice I can offer is to get on with playing the game already. You don't need the ideal composition to beat the game, anything with a bit of balance will work just fine.
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\" Let every nation know, whether it wishes us well or ill, that we shall pay any price, bear any burden, meet any hardship, support any friend, oppose any foe, in order to assure the survival and the success of liberty.\"<br />JFK
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