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Old 09-26-2005, 04:33 PM   #9
NobleNick
Quintesson
 

Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 65
Posts: 1,045
Quote:
Originally posted by ister:
Oh yeah, the lost xp is usually not too much. For instance the lizardmen at the start of chapter 3 are worth what, 5,000 xp total on core rules?
Do I detect a note of sarcasm? **I** would be loathe to give up 5,000 lost XP, no matter where in the game I was! (Am I more Scotch than you?) Still, it can be made up by camping.

And that is exactly what I'm doing, I only call them when I'm having unanticipated problems with a fight (or against things they can't kill [img]smile.gif[/img] ).

I used to dislike the second situation; but, with the news you have provided, will look at it in a different light. Hmmm... Things they can't kill does not necessarily mean things they can't hurt. A certain area in DE2 comes to mind...

Another thing, that I will personally do (cause I will definitely get the Horn), is to pause combat continually (always do this, anyway) and have all my guys target the most wounded opponent (usually do this, anyway) to continually attempt to "steal" the kill away from the Berserker. (I know this will not be a very effective technique with 4 or 5 Berserkers running wild.)

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