Most weapons are pretty good, so you just want a distribution.
And realistically ALL of your characters except the fighter will have plenty of PPs to allocate as you go along to ensure that you're using the weapons you want. (only the fighter can stack past two) So I think the fighter is the only one that you have to design well from the start.
Presumably the paladin is your primary tank, so I think you want a good missile weapon for the fighter. Bows are the best. So start with two in bows. Then you want to work out which weapon you're going to take to GM level. I would think that you'll be putting axes and long swords on the paladin (to use an excellent throwing axe with your shield, and to take advantage of the paladin only sword.) So the fighter shouldn't get either of those. I'd be inclined to go with great swords (there are lots of very good 2 handed swords, and plenty of bastard swords for when you want to use a shield). But almost anything that doesn't conflict with your other characters is fine - there are excellent halberds around for instance.
As an aside, there are also huge advantages to having a halfling or gnome who is at least part fighter or cleric. That's the only reason I don't like the T/Ill multi here.
[ 09-15-2005, 05:02 PM: Message edited by: ister ]
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