I'm building a new computer; so, while I wait for some parts to finally hit the stores, I'm rolling a new party this weekend:
Human Paladin
Best Defense
Good Offense [only class allowed to use The Sword]
Some Cleric support spells
Gnome Fighter
Great Defense [only of two races to use The Helm]
Great Offense [Axe -- for a +4 and a throwing axe]
Good natural resistances for a front liner
Human Fighter (15) / Cleric (good)
...Going to 15 for a bit of extra THAC0 and HP...
Your basic Super-Cleric
Elf Druid
1. Druids are powerful in their own right -- they don't really need to dual- class -- especially if you're grooming a dual-class Cleric! I'd rather
get them powered up early with the spells. Those summonses are vital in HoF
mode...for those who dare.
2. Elf's 19 Dex [sling] and 90% charm resistances.
Half-Elf Bard
Pick Pocket, Lore, Back-up Mage, but mostly for that final song of theirs.
Human Thief (17) / Mage
...I like to have one strong Thief, so I'm going to level 17 to get the -4
Cripple Strike [5d6 Sneak Attack too] and some extra THAC0 and HP for the
otherwise weak Mage...
It will take some time to see this character shine, but the other 5 will do
the job until this one can kick-in. She will be dangerous when she does!
I figured that the longer-waiting dual-classers might be a bit painful, but they will give me two Uber-characters for the later areas of the game. Besides, this will make me feel a bit less cheesy in taking advantage the dual-class : )
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