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Old 10-29-2005, 11:12 AM   #20
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
The nice thing about returning throwing axes in IWD1 is that unlike in IWD2 where you can switch between complete sets of weapon and shield, or 2H weapon combinations, in IWD1, if you've got a 2H weapon equipped, you cannot equip a shield.

Of course, this isn't a problem if you're switching between a bow and a greatsword, but if your character prefers a shord and shield, it's a bit of a pain. Thus, using a 1-handed throwing axe is a great alternative.

Also, a returning throwing axe is great for that stereotypical axe-wielding dwarven fighter in any party. A very efficient use of those proficiency points.

And, IIRC, throwing axes in IWD1 have a rather long range, similar to most bows or crossbows, unlike in IWD2 where nearly all throwing axes have a rather meager range.


If you have a melee tank that you want to carry a shield to crank up that AC, then a throwing axe is a wonderful compliment to that shield.
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