I got a wild hair: After a little thought and a few adjustments and surprises, created a party CURRENTLY planned to be:
1.) DC Fighter[13]/Neutral_Cleric (***** Mace, *** Sling)
2.) DC Fighter[13]/Druid (***** Scimitar, *** Sling)
3.) DC Fighter[12]/Illusionist (***** Axe, ***LongBow)
4.) DC Good_Cleric[12]/Ranger (** Flail, ** Sling)
5.) DC Fighter[13]/Thief (***** LongSword, *** LongBow)
6.) H-Elf Bard (* Mace, * Crossbow)
I haven't created the stand-in Thief, yet; though I expect to need him. One of the Fighters bashed in the Scrimshander's (sp?) door.
The surpises included:
-- The Bard has STR=17, despite the fact that I rolled her in the high 80's.
-- I was looking for a 91 for my F/D. After about 500 rolls, with max roll = 88; I got a roll of 98!!
-- Having the Bard sing that "beginner's combat bonus" song to 4 Fighters and a Cleric is nice! Other than one stray hit in Grisella's basement (that I could have easily avoided), the party has cleared the entire Prologue, on Normal difficulty, with NO hitpoints lost! No magic used so far, just muscle and marksmanship. (EDIT: Missed a hit. The party actually took a total of 9 HP damage spread over 2 hits.)
-- Ranged weapons seem to be MORE effective at this stage of the game than the close quarters weapons. When I say no magic was used, I mean NO ONE (friend or foe) cast a spell: The team dropped every enemy spellcaster before they could get their first spell off. In one encounter, three of my ranged attackers took out 3 enemy ranged attackers, before the other 2 heavies in my team even made a dent in the melee opponent. Finally, in the climactic Prologue battle, the star meanie, that had caused my earlier teams big-time headaches, couldn't even close to melee before going down. I'll keep an eye on this to see if it is a fluke; and, if not, gauge when the tides turn.
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What's a party,
without a song?
Bards ROCK!
Party On!!
[ 09-28-2005, 08:49 PM: Message edited by: NobleNick ]
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