Its distributed correctly with the top char getting most. If we assume that all remainders are equally likely then the party leader will gain 1 extra XP compared to the last guy 5 times out of six. With all the combat in Icewind Dale that adds up. It shouldnt make that much of a diff in percent as the XP for individual monsters go up, for a monster worth 1000XP 1XP only makes up around 0.5%, but the difference can still be quite visible. In IWD2 where lower XP numbers are used I sometimes put my casters in front so that they will gain that extra level a few fights before the others.
Of course the relative difference in XP would get bigger if the remainder doesnt follow a rectangular distribution, and it might very well not do that... The leader always benefits and the last guy is more or less always "screwed" (the diff isnt really that big a deal). [img]smile.gif[/img]
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