cool - thanks i didnt know about that force attack - that wolf is essential as well as the goblins etc because santuary + 6 skele make the orc cave much easier, although finding a place to cast skeles is hard as the orcs seem to follow you when you are in sanctuary-its a case of run to one side until they follow, then run back to the start and summon them there. also why retun to the village to rest- just go outside the cave to kip.
i tried with a figher/ mage/theif and got far, but the final battle was too hard as i was relying on summons and tensers transformationto get past most difficult fights- the dispel at the begining of the battle screwed me as i didnt have enough time to cast the multitude of spells which gained me - 24 ac.
also can anyone explain why my ac was capped at -24, i would get there using blur etc then i would use the shield gained in HOW from the dwarf who fixes it - which give a bonus of +3 i think, yet my ac wont go past -24 with the f/m/t.
Also i cant seem to use any level 8 or 9 mage spells which is annoying as i wanted some good summon monsters and am stuck with shadowed lizard men, this includes the new ones on HOW- im hopin this might be different with a f/m/c
my main hope for this character is thatby begining the final battle with shield of lanthanda (or what ever its called) i should be immune to all magic, therefore the dispel at the start? well see.
also if not i can use santuary to hide and cast a few cleric spells, although not haste - but knowing the programmers those big demons that come with the iron giants will see through the santuary like bronze senturys.
Anyway ill post as i get further - on dragon eye lvl 1 still - havent played much lately.
l8r
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