The old pencil-and-paper rulebooks and the Infintiy Engine both treat slings similarly: they are classified as a "launcher", which apply magical bonuses only on Thac0 rolls and not damage. The ammunition will give bonuses to damage, if any apply. A normal sling loaded with +3 bullets can damage an iron golem, but a +3 sling loaded with normal bullets will not.
I'll be even nerdier. Ister is not listing the average damage per hit, he is listing the expectation of damage per successful hit. Testing of various slings with about 100 successful hits each should give enough raw data to perform a statistical analysis of the damage inflicted and generate a typical distribution curve. [img]tongue.gif[/img]
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