THAC0 modifiers are a bit off, there is no modifier for 1PP, a -1 bonus for 2PP, -3 Bonus for 3PP (according to AD&D rules, for the game it may be -2) and a +2 penalty for weapons without PP's (for warriors)
I've posted example 6 below with corrections to illustrate this.
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EXAMPLE 6: What happens if this guy meets a boat load of skeletons and decides to use a crushing weapon, like Mace (for which he has no PP)? His THAC0 deteriorates from 9 to 21 - 6 (+ 2 - 0) = 15(17) = 17. If he were in my party, he'd stick to using the sword. ESPECIALLY since one of his buddies, striving to thrive in the expansions by becoming a DC Fighter(12)/Cleric, is currently a CLVL 6 Fighter with THAC0 of about 15(9) in Mace; and another buddy, destined to be a DC Fighter(12)/Druid, is currently a CLVL 6 Fighter with about 15(10) in Flail!!
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Example 5:
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EXAMPLE 5: By the time the Fighter of Example 4 has advanced to CLVL 6 and acquired another PP, he should have at least a Long Bow (THAC0 +1) and may well have also acquired a Long Sword +2. If he stacks his PP in Bow, so as to have 3PP in Long Sword and 3 PP in Bow, he will have a THAC0 of 21 - 6 (- 3 - 2) = 15(10) in Long Sword, and 21 - 6 (- 3 - 1) = 15(11) in Bow. 10 and 11 are not bad at all.
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Numbers were off by 1, still not to shabby.
[ 04-20-2005, 09:09 AM: Message edited by: Morgeruat ]