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Old 02-16-2005, 10:51 PM   #7
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
I've never played IWD1 in HOF mode, but assuming that it's similar to IWD2, the "mental" types of spells are generally more effective than damaging spells, particularly against enemy tanks. In IWD2, this is due to the fact that tanks have lower Will saves than spellcasters. I assume that in the 2e IWD1 it ends up being somewhat parallel.


Oh, the damaging magics that I found to be effective in IWD2 were those that lasted for multiple rounds, like acid fog, spike stones, etc. Just set up a kill zone with spells like Grease, Entangle, Spike Growth, and Web in a choke point. Higher level disabling spells are great as well. Spells like Emotion Hopelessness, for example. Then start with the multi-round damaging spells. And BTW, don't waste this much firepower against a single foe. But this tactic works great against a mob. You may not create much damage in a single round, but over a decent number of rounds the damage really adds up. Particularly when you include the damage from your ranged weapons.

While I haven't used the above tactic in IWD1's HOF mode, I did use it successfully in IWD2 and see no reason that it shouldn't work in IWD1.
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