Soft, me? I doubt it.

This party IS all about reducing the micromanagement. My previous one, currently not finished but awaiting my renewed interest in Lower Dorns, was made up of 5 priests (some multi/dual classes) and a fighter/mage. This counts as a change of tactics for me.
The fodder production is a short-term tactic with this party, and a tried and true method to avoid horrendous damage on insane. I really only cast 4 summons, including the berserker horn. Don't forget, those elite yuan-ti archers really cut you up with double damage; 20-30 per hit is steep. I did reload once on the level, in the high archer's room. After mulching the yuan-ti grunts at the door I cast a couple AoE spells in and charged, but my 120 HP paladin was shredded and killed by the archers. Summons are by far the best way to take this room.
I won't be using much fodder in the close confines of the Severed Hand. There's nothing worse than a bunch of bears blocking the way.
Anyway, my options are fairly limited right now - the d/c f/m has not dualed over and has no spells, and the bard doesn't have many spell slots. Once the F/M duals, I will be using a wider variety of touch spells and melee enhancers.
What would you suggest to spice up my game? I've cast less than 5 fireballs all game.