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Old 01-30-2005, 04:11 PM   #3
Relic
Elite Waterdeep Guard
 

Join Date: January 28, 2005
Location: Maryland, USA
Age: 44
Posts: 6
Thanks so much ZFR!

What confused me is that in the beginning of IWD2 you talk to a woman who tells you the basic story of IWD1. She ends the story with something about the adventurers following the halfling off to a castle and them never been heard from again. Since I had played thru normal IWD1 (without the expansions) I was under the impression that you were supposed to got IWD->HOW->Trials...

My party is:

level 9 dwarf fighter (with -7 ac)

level 9 elf ranger (with -5 ac, good archer, backup fighter)

level 10ish human cleric

level 9-11 (cant remember) halfling thief (who I should have gone fighter/halfing... he trys to hit the ground and misses... he's that inaccurate with weapons.)

level 11-12 half-elf druid (who is really starting to become powerful)

level 11ish elf wizard (my AoE guy)


I think the party is nearly perfectly balanced for IWD. They've done well so far (the theif being the only "weakest link"), but I find that my fighters cant go toe-to-toe with the drowned dead. Also none of them seem to be able to save against the widows' hopelessness attack (i even tried casting emotion: hope on a fighter but it didnt last long enough to really be effective).

Any recommendations on killing drowned dead from afar? My ranger is deadly with the bow, but I cant seem to get roots or web to hold the undead in place. My dwarf had a ton of hp, but he cant survive by holding 3-4 drowned dead's attention while my ranger picks 'em off. Even my wizards spells seem innafective as a lot of powerful spells like fireball and cloudkill do next to no dmg against them. My theif cant hit them (no surprize really) and my druid certainly cant melee them (I have her set up as more of a support-healer/caster). Am I missing an obvious way to kill them? I tried using turn undead but my cleric cant reliably turn them.

Thanks again!

-Relic
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