Just thought I would start a thread for useful spell tips. I will start with two I found useful recently, the first I discovered by accident some time ago.
1. Resurrection, another use: Your cleric is a lazy bum who refuses to walk across the room to use Heal on a severely injured player. Or is two much of a yellow bellied cowered to go into the thick of battle. Cast Resurrection like Heal except from afar. If the target dies before it is cast then it still works unlike Heal.
2. Antimagic Shell: Do you find Stone Nuisances and other creatures who do nothing but cast magic missiles all day long a pain in the butt or anywhere else you get hit with a missile? Will this spell will allow you to stand around and enjoy the fireworks as you beat them with your staff or club all day long until you decide to rest. Note: If you are planning to battle creatures other than stone Nuisances that you want to use spells on than use sheild.
[ 01-19-2005, 10:57 AM: Message edited by: pritchke ]
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