Quote:
Originally posted by Jerry_Seinfeld:
I'd make a sixth guy an extra archer, to deal with mages.
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Nah, Ister's better off with another cleric. The clerics are the "mages" of the group, responsable for the AoE spells. With 2 good archers and a fighter with throwing axes, there is no need any more range (and slinging is there for a reason).
Though I guess that is just preference.
[ 01-17-2005, 07:48 PM: Message edited by: Marty4 ]