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Old 12-07-2004, 06:16 PM   #4
NobleNick
Quintesson
 

Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 65
Posts: 1,045
Gmmullen,

Now that you know where that trap is, reload and move your thief up next to it (within 6 feet, by in-game measure, is plenty close enough). Leave him there with the Find Traps ability active and the game UNpaused. If the trap doesn't get highlighted red within a minute, then your find traps ability really stinks. A Thief with excellent skill in this area will turn the trap red within 10 seconds (1 round).

To see a character's stats, click on your character's portrait to the right of the main screen, then click the character information icon (icon button on the left with a generic character silhouette). Once in this page, look in the top right corner for the parchment colored information screen with scroll bar. The Thief's ability scores information is there.

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Minor Spoiler

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I think the traps outside Yux's room can be found by the Thief, but I might be wrong.

The He/She thing is easy: I call this "The Battle of the Gazongas."

Yes, this battle is winnable, but is designed to test your mettle. I don't recall anyone claiming to beat this encounter the VERY FIRST time, without cheats or heavy fore-knowledge. If someone did, I wouldn't believe them. This is, for most, the toughest fight yet in IWD; and it may very well be your most memorable encounter in IWD.

If you detail your party composition (character types and levels) for us, we can tailor some advice. Assuming you have a main line mix:

Pre-fight: Know where those traps are, before the fight, and avoid them. Clean the entire level, except Yux's room, before the fight (otherwise you'll have more company). Develop a battle plan, decide which spells you need to carry it out; memorize those spells; and rest. Summon help (if your plan calls for it) and then buff your entire party (Bless, Prayer, Chant, etc.) .

TRICK: Have your casters initiate their spells (like Web, Entangle, etc.) just BEFORE your lead character initiates a conversation with Yux. The conversation will suspend your casters in mid-chant. When Yux ends the conversation with something like, "Die, righteous scum!" your casters will almost instantly finish their casting and unleash the first volley before the enemy can get their act together.

The main battle: Use the pause button a lot. Use area effect spells and summons to slow down the enemy, so that your party can gang up on the ones that trickle through (this is important). Fire off more summons before the first group is totally gone. Use more area effect spells (like Fireball) to soften the enemy up. If needed, retreat to the room to the north, or the inner room even farther north. Have your tanks block the entrance while your spellcasters and ranged warriors wreak havoc. If Yux's minions block her path to your party, all the better: Beat up on her from a distance.

If you elect to stay out in the open (as I did), and you can kill all Yux's minions; then you can win with "hit and run:" Have the party member she targets run away, while the others whack her as she goes by. Careful, she can and does change targets. This tactic is safest in Yux's chambers, away from the traps.

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End spoiler

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Hope this helps.

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What's a party,
without a song?
Bards ROCK!
Party On!!


[ 12-07-2004, 06:55 PM: Message edited by: NobleNick ]
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