Thread: Proficiencies
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Old 11-09-2004, 11:45 AM   #4
Otto
The Magister
 

Join Date: November 1, 2004
Location: Springfield, KY
Age: 44
Posts: 100
SPOILER
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Clubs is a good proficiency if you have HOW installed. Without HOW, most of the clubs will be random (i.e., Dazer & Peacekeeper). With HOW, you can buy the "Evil Spider Crusher of Doom" from Conlan in Kuldahar. It's +2, +4 against spiders. Not a bad weapon. However, as a HOW druid you'll also have the spell, "Star Metal Cudgel":

STAR METAL CUDGEL
Level: 4
Sphere: Combat
Range: Caster
Duration: 3 turns
Casting Time: 7
Area of Effect: Caster
Saving Throw: None

This spell creates a meteoric iron magical club that is +2 to hit and damage, and treated as a +4 weapon for purposes of what it can hit. Proficiency, strength, and specialization bonuses and penalties apply. It does an additional 2d6 points of crushing damage against unnatural creatures (undead, golems, outer planar creatures, etc).

P.S. Don't forget about your animal shapes. They can be very effective in combat, especially when augmented by spells.

[ 11-09-2004, 04:08 PM: Message edited by: Otto ]
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