Quote:
Originally posted by G3MM4:
quote: I just meant you should KEEP ROLLING until you get enough points to max-out STR, DEX, & CON. It shouldn't take too long to get the 94 total stat points for the build suggested.
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If that's what you meant then you should have made yourself clear. I'm still a newbie when it comes to IWD. In any case, your maths was still wrong. [/QUOTE]In my post regarding your paladin, I wrote:
Quote:
I would prioritize STR, DEX, & CON, and roll until I got:
STR 18/51
DEX 18
CON 18
INT 10
WIS 13
CHA 17
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I don't see how to be more direct than saying "ROLL UNTIL" you get these scores. The math is correct: 18 + 18 + 18 + 10 + 13 + 17 = 94 total stat points. If you have to sacrifice anything, make it INT.
Every warrior should have max or close to max STR, DEX, & CON. STR helps you hit and damage monsters; DEX helps to keep monsters from hitting you; and CON helps you live longer after you've been hit by monsters.
Here's an example of a recent Paladin addtion to my party. It only took a couple of minutes to roll:
Name......................... Archbishop Theodin
Gender....................... Male
Race......................... Human
Alignment.................... Lawful Good
Abilities:
Strength.................. 18/14
Dexterity................. 18
Constitution.............. 18
Intelligence.............. 10
Wisdom.................... 13
Charisma.................. 17
Armor Class.................. -1
Hit points................... 41/41
Class:
Class..................... Paladin
Level..................... 3
Experience................ 5070
Next Level................ 9000
Proficiencies:
THAC0..................... 18 ( 16 )
Number of Attacks......... 1½
Lore...................... 3
Turn Undead Level......... 1
Lay on Hands Amount....... 6
AI Script................. None
Saving Throws:
Paralyze/ Poison/ Death... 11
Rod/Staff/Wand............ 13
Petrify/Polymorph......... 12
Breath Weapon............. 14
Spells.................... 14
Weapon Proficiencies:
Bows...................... +
Maces..................... ++
Large Swords.............. ++
Armor Class Modifiers:
Crushing..................... -2
Missile...................... -1
Piercing..................... -1
Ability Bonuses:
To Hit.................... +1
Damage.................... +3
Open Doors................ +25
Weight Allowance.......... +220
Armor Class............... -4
Missile Adjustment........ +2
Reaction Adjustment....... +2
Hit Points/Level.......... +4
Reaction.................. +4
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-- Inventory:
--------------------------------------------------
-- Helmet *
-- Splint Mail *
-- Medium Shield *
-- High Quality Morning Star *
The other stuff you didn't understand is a comparison between a single-class Cleric and a Ranger dual-classed to a Cleric at level 2. There are many advantages, as listed, for building your all-out Cleric this way.
There is also a comparison between the human dual-class Fighter/Druid and the half-elf multi-class Fighter/Druid.
[ 10-28-2004, 02:42 PM: Message edited by: jmsteven ]