Thread: Party Members
View Single Post
Old 10-28-2004, 11:41 AM   #39
jmsteven
Dungeon Master
 

Join Date: October 14, 2004
Location: Beregost
Age: 37
Posts: 80
Quote:
Originally posted by G3MM4:
quote:
I just meant you should KEEP ROLLING until you get enough points to max-out STR, DEX, & CON. It shouldn't take too long to get the 94 total stat points for the build suggested.
If that's what you meant then you should have made yourself clear. I'm still a newbie when it comes to IWD. In any case, your maths was still wrong. [/QUOTE]In my post regarding your paladin, I wrote:

Quote:
I would prioritize STR, DEX, & CON, and roll until I got:

STR 18/51
DEX 18
CON 18
INT 10
WIS 13
CHA 17
I don't see how to be more direct than saying "ROLL UNTIL" you get these scores. The math is correct: 18 + 18 + 18 + 10 + 13 + 17 = 94 total stat points. If you have to sacrifice anything, make it INT.

Every warrior should have max or close to max STR, DEX, & CON. STR helps you hit and damage monsters; DEX helps to keep monsters from hitting you; and CON helps you live longer after you've been hit by monsters.

Here's an example of a recent Paladin addtion to my party. It only took a couple of minutes to roll:

Name......................... Archbishop Theodin

Gender....................... Male
Race......................... Human
Alignment.................... Lawful Good

Abilities:
Strength.................. 18/14
Dexterity................. 18
Constitution.............. 18
Intelligence.............. 10
Wisdom.................... 13
Charisma.................. 17

Armor Class.................. -1
Hit points................... 41/41

Class:
Class..................... Paladin
Level..................... 3
Experience................ 5070
Next Level................ 9000

Proficiencies:
THAC0..................... 18 ( 16 )
Number of Attacks......... 1½
Lore...................... 3
Turn Undead Level......... 1
Lay on Hands Amount....... 6
AI Script................. None

Saving Throws:
Paralyze/ Poison/ Death... 11
Rod/Staff/Wand............ 13
Petrify/Polymorph......... 12
Breath Weapon............. 14
Spells.................... 14

Weapon Proficiencies:
Bows...................... +
Maces..................... ++
Large Swords.............. ++

Armor Class Modifiers:
Crushing..................... -2
Missile...................... -1
Piercing..................... -1

Ability Bonuses:
To Hit.................... +1
Damage.................... +3
Open Doors................ +25
Weight Allowance.......... +220
Armor Class............... -4
Missile Adjustment........ +2
Reaction Adjustment....... +2
Hit Points/Level.......... +4
Reaction.................. +4

--------------------------------------------------
-- Inventory:
--------------------------------------------------

-- Helmet *
-- Splint Mail *
-- Medium Shield *

-- High Quality Morning Star *



The other stuff you didn't understand is a comparison between a single-class Cleric and a Ranger dual-classed to a Cleric at level 2. There are many advantages, as listed, for building your all-out Cleric this way.

There is also a comparison between the human dual-class Fighter/Druid and the half-elf multi-class Fighter/Druid.

[ 10-28-2004, 02:42 PM: Message edited by: jmsteven ]
jmsteven is offline   Reply With Quote