Thread: Party Members
View Single Post
Old 10-27-2004, 01:18 PM   #21
Naked Paladin
Welcomed New User
 

Join Date: October 21, 2004
Location: Boynton Beach, FL
Age: 49
Posts: 3
@NobleNick

Thanks for the welcome. That is a very intriguing point of view to look at the specialist mages. I never would have thought to look at it that way and now that you mentioned it, it is a great way to do a specialist mage. The only reason I picked a second melee weapon was because I prefer on my main character to not use a ranged weapon unless it can be used from behind a shield. I eventually went for +2 in axes [img]smile.gif[/img]

@G3MM4
Paladins can only be human. Fighters, Paladins and Rangers will receive 4 pp on creation and receive 1 pp every 3rd level. The maximum number of pp that can be assigned to one skill during creation is 2. Fighters are the only class that can have more than 2 pp per weapon. Clerics, Druids, Bards and Rogues can only put 1 pp per weapon and get 2 pp on creation and receive 1 pp every 4th level. Wizards can only put 1 pp per weapon and receive 1 pp every 6th level. The fact that the fighter and ranger can put more than 1 pp into a skill is what makes dual classing so sweet.

Your dwarven fighter would have to start out with 2 pp in axes and 2 pp in hammers, then you could concentrate on one or the other.

Your fighter-druid DC would only be able to go 5 pp in longswords(scimitar) and 2 pp in missiles(slings) before she dual classes because of the facts I listed above.

Your fighter-cleric looks good.

With your bard, I would suggest one point in a ranged weapon and a point into a melee weapon upon creation, then use the ranged weapon as the primary mainly because she'll get slaughtered in melee with her weak hp and fighting skills.

Your thief-illusionist will only get 2 pp on creation and my suggestion would again be 1 pp on a ranged weapon and 1 pp a melee weapon.

After you dual class any character you'll want to put points into skills other than the ones you did as a fighter so that you maximize your pp usage. For example: fighter(9)-druid DC. As a fighter you would put 5 pp in longswords(scimitar) and 2 pp in missiles(slings). Once you dual class, you would put your first 2 points into say clubs and daggers then on your 4th level as a druid, you would put your pp into spears and finally on your 8th level as a druid, you would put your pp into quarter staves. Once you hit 10th level as a druid you'll regain use of your fighter skills which you would switch your melee weapon to a scimitar and ranged weapon to a sling to gain the same advantages from your fighter class.

Multiclass and straight class characters don't require planning like a dual class character does so whatever pp you get after creation on these types of characters is up to you.

Your party definitely looks like a fun time to be had and I hope this information clears some things up for you.
Naked Paladin is offline   Reply With Quote