I think in terms of functionality and then pick classes that have the needed skill sets, without too much overlap.
Fighting: Fighters, Rangers, Paladins
Healing: Clerics, Druids, Paladins, Rangers
Scouting: Rangers, Thieves
Pick Pockets: Thieves, Bards
Open Locks: Mages (knock), Bards (knock), Thieves
Find/Remove Traps: only thieves can remove traps
Based on this, I would pick:
(1) Half-elf Cleric/Ranger: fights, heals, scouts
(2) Half-elf Bard: picks pockets, "knocks" chests, sings for party
(3) Human Thief dualed to fighter at 4th level: ALL thief skill points allocated to find/remove traps (will have 100 in F/R traps at 4th level). Character fights and finds/removes traps.
The above three have all the necessary skills needed for the game and can serve as a foundation. If you want 3 more characters, I would pick those that have fighting and healing skills.
(4) Human Paladin
(5) Half-elf Fighter/Druid
(6) whatever you want, at this point you've got the whole thing covered.
[ 10-27-2004, 01:30 PM: Message edited by: jmsteven ]
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