Thread: Party Members
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Old 10-26-2004, 01:43 PM   #15
jmsteven
Dungeon Master
 

Join Date: October 14, 2004
Location: Beregost
Age: 36
Posts: 80
Quote:
Originally posted by Aerich:

5) Cleric - any race, but I prefer humans - it just seems more appropriate. A pure cleric (e.g. no multi- or dual-classing) is nice for the defensive spells, healing, and turn undead ability.

[/QB]
I disagree about the pure cleric. Even if you want an all-out cleric, a better strategy is to start as a Ranger and then dual to a Cleric at level 2.

The benefits of doing this:

(1) Rangers will have the highest ability stats of any character class. It will be easier to get 18s in Str, Dex, Con & Wis, and still have good scores in Int & Cha.

(2) Rangers can get 18 + exceptional strength.

(3) Rangers, when not using a shield, get an extra attack each round.

(4) You can have two weapon proficiency slots (just be sure to pick cleric weapons like maces and slings).

(5) You'll get a hated-enemy, against which you'll get +4 to hit & damage.

(6) The Ranger/Cleric can access warrior-only items and potions, and ranger/rogue-only gear.

(7) Also, you'll have 8 extra HP early in the game.

All of this will cost you only 2,250 experience points!

[ 10-26-2004, 01:48 PM: Message edited by: jmsteven ]
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