Thread: Party Members
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Old 10-26-2004, 01:40 PM   #14
Naked Paladin
Welcomed New User
 

Join Date: October 21, 2004
Location: Boynton Beach, FL
Age: 49
Posts: 3
@G3MM4:
Well, they are just as you said.. recommendations.
Multiclass fighters, if I am not mistaken, cannot go beyond specialized or 2 stars in weapon proficiencies (without using a tweak or mod pack), making dual class fighters far superior in fighting.

Multiclass characters get access to both classes abilities (ie- spells and thief skills while still being able to fight) while the dual class character has to wait. Also after dual classing, you don't have access to your previous class skills until you are one level higher in your current class than your previous class.

Here's my party that I'm currently playing with for a complete run of IWD/HoW/TotLM:

Human-Paladin: 2-Longswords, 2-Greatswords
Human-[DC]Fighter(9)/Rogue: 5-Longswords,2-Bows
Human-[DC]Fighter(9)/Mage: 5-Axes, 2-Bows
Human-[DC]Fighter(9)/Cleric: 5-Flails, 2-Missiles
Human-[DC]Fighter(13)/Druid: 5-Longswords, 3-Missiles
Human-Bard: Whatever weapons

Almost finished the IWD portion and I can say it has been pretty fun. Granted I didn't have a thief in the beginning but the traps and locks weren't nothing my fighters couldn't handle. Once I dual classed to the thief, leveling went really fast for her and she got her fighter skills back quickly making her a deadly backstabber. The bard definitely held up till the mage was ready to handle the heavier spells.

@NobleNick:
Why do you pick illusionist? I can't remember what the opposition school is off the top of my head. But you lose access to those spells in the opposite school for the benefit of one extra spell slot per spell level? If I were to pick a specialist, I would possibly pick Invoker for some heavy artillery fun or Conjurer for summoning up some cannon fodder. I'm just curious to your thoughts of picking illusionist.
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